2020-2021 Catalog and Student Handbook 
    
    Mar 28, 2024  
2020-2021 Catalog and Student Handbook [ARCHIVED CATALOG]

Engineering Technology: Self-Service Device Technicians, AAS [ETSELF-AAS, 64 Total Credits]


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DESCRIPTION

The degree provides students with the necessary skills to assist in the planning, design, troubleshooting, and maintenance of various devices such as ATMs, kiosks, slot machines and related devices. Instruction includes network management systems such as player tracking/slot management systems or ATM Network Monitoring systems. The appropriate regulations, such as slot machines, related gaming regulations or ATM related banking regulations will be covered in each concentration. Key common and specialized components and sub-assemblies of these devices will be covered. For example, some of these components and sub-assemblies are random number generators, opto-couplers, coin comparators, dollar bill acceptors, and printers. Computers and networks that use these devices and slot machine gaming are addressed. This two-year program provides the student with the repair methods and procedures used in the industries supported by each concentration. Instruction takes place in a hands-on state-of-the-art environment.


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Student Learning Outcomes


  1. Demonstrate a working knowledge of the theory of operation of typical self-serve devices such as electronic slot machines, ATMs, and/or Kiosks; Pseudo Random Number Generators; ROM, PROM, EPROM, EEPROM and RAM; and stepper motors.
  2. Describe the operation of typical peripheral devices; the external features; the money handling assemblies; the modes of operation in devices such as the slot machine, ATMs, and/or Kiosks.
  3. Identify electronic circuits and components used in these devices.
  4. Demonstrate positive work ethics and interpersonal skills in a group environment and to deliver written and oral project reports.
  5. Characterize and troubleshoot the installation and operation of networks that support devices such as slot machines and computers.
  6. Demonstrate a working knowledge of personal computers and the embedded computers found in slot machines.
  7. Show an ability to independently analyze, troubleshoot, repair, construct, and/or design slot machines or other self-service devices.

General Education Requirements (27 Credits)


Mathematics (3 Credits)


NOTE: Your first college-level MATH course MUST be completed before reaching 30 total college-level credits.

Recommended: ET 111B.

  • or   or above
  • REMINDER: If a student does not place into the correct college-level MATH course, they are required to complete a preparatory or prerequisite course(s) or attempt to gain a higher score on the MATH placement exam. Such preparatory or prerequisite courses are not part of the degree, may delay degree completion, and will cause the student to complete more credits then the total listed on this degree.

English Composition (3-5 Credits)


NOTE: Your first college-level ENG course MUST be completed before reaching 30 total college-level credits.

Communications (3 Credits)


Strongly Recommended: COM 115.

Fine Arts/Humanities/Social Sciences (3 Credits)


Recommended: MUS 231.

  • any AM prefix course
  • or  any ANTH prefix course (except ANTH 102 and ANTH 110L)
  • or  any ART prefix course
  • or  any COM prefix course
  • or  any ECON prefix course
  • or   or above
  • or  
  • or  any HIST prefix course
  • or  any MUS prefix course (except MUS 100)
  • or  any PHIL prefix course
  • or  
  • or  any PSC prefix course
  • or  any PSY prefix course
  • or  any SOC prefix course
  • or  any THTR prefix course (except THTR 275)
  • or  
  • or  World Languages 101B or above (this includes the following course prefixes: ARA, ARM, CHI, FIL, FREN, GER, GRE, ITAL, JPN, KOR, LAT, PORT, RUS, SPAN, and THAI)

Special Program Requirements (37 Credits)


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