2020-2021 Catalog and Student Handbook 
    
    Apr 16, 2024  
2020-2021 Catalog and Student Handbook [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

MATH 115B - Mathematics for the Hospitality/Gaming Industry


Credits: 3
Description
Using data and examples relevant to the hospitality/gaming industry, students will use an applied approach to learn math skills relevant to this industry. Topics covered will include fractions, decimals, geometry, percents, ratio and proportions, probability and statistics. The use of computers and calculators will be integrated into the applications. Students will work in “teams” on some projects and activities.

Student Learning Outcomes
  1. Perform computations on whole numbers, fractions and decimals, both with and without the use of calculators. Students will apply these skills in areas such as payoffs, budget, supplies, workload and front office computations.
  2. Perform computations with ratio, proportion and percent. Students will use these skills in the solution of problems, including sales tax, percent occupancy, payroll, and/or projected visitor increase/decrease.
  3. Compute perimeters, areas and volumes of basic geometric shapes and use the Pythagorean Theorem. Students will apply this knowledge to solve advertising/marketing and room maintenance problems.
  4. Compute within and between English and metric measurements.
  5. Calculate probabilities and apply to gaming odds.
  6. Collect data pertinent to hospitality/gaming, calculate various measures of central tendency and present data in a variety of forms.
  7. Write and solve word (applied) problems from the hospitality/gaming industry using all the above skills.

Prerequisite: None



Add to Portfolio (opens a new window)