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Dec 26, 2024
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GRC 103 - Introduction to Computer Graphics Credits: 3 Description Hands-on approach to fundamental concepts, terminology, technology, and techniques for creating and editing basic bitmap and vector graphics, basic page assembly using industry-standard software and hardware.
Student Learning Outcomes
- Define basic computing terms dealing with graphic software applications, hardware, memory, operating system interface, graphic formats, color modes and printing.
- Operate a Macintosh or PC to perform basic computing procedures and to perform modifier key shortcuts for such actions.
- Optimize a file so that the resultant file size and image compatibility with various software programs is appropriate for a given job.
- Capture images with various types of digital devices.
- Analyze a computer system in terms of memory, storage, and file size.
- Manage multiple files for a project and prepare them for final production and preparation for export for print or web.
- Create raster and vector artwork using industry-standard applications (e.g. Adobe Illustrator and Adobe Photoshop); convert from one graphic type (bitmapped image, vector object, bitmapped object) to another, import and export graphics; select, combine, transform, layer, group, delete, lock, color, and otherwise edit all types of graphics.
- Prepare files for outputting using basic computer graphics terminology and concepts.
Prerequisite: None
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